It is not clear in the tutorial explanation what these small enemies are, I expected sprites as thick as the ones with a letter, but without it.Īll this feedback is given to you with our best constructive wishes and strength so you keep going with the project. Small enemies are too small and take too many hits (three), I would cut it down to two, there is not much space to maneuver around and they will always shoot at you before you can send three shots in.
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It is not well linked how losing lives inside the minigame makes you lose your trial HP.A boss spawning should stop other letters from spawning, maybe other enemies altogether, it was common to shoot at another letter while trying to shoot at the boss and thus lose a life.Pressing the button X on my controller made me explode, lost several lifes trying to see what was going on.It was common to spawn/render in into a bullet and instantly die again. Spawn protection doesn't work well, you should make it longer and stop the spawn of letters and enemies while it happens.Being able to read the specific question is a must. A way to see what the question you were asked was while in the minigame, maybe when you focus as you need to read.Going for a completely original minigame is a great choice, some danmaku is always welcome.Chiaki's hairpin as the ship is a really cute touch.I have to disagree here, we all agree the minigame needs more polish before you could claim that: The declaration of the Hangman's Gambit being more fun than the one in the canon game. It shouldn't drive any of the chapters of the game in any way. Just in case, we all agree too that relationship/sexuality drama should be kept to a non-canon demo and away from the game itself. doesn't make us feel anything, could be due to the silly topic of the demo. Statements should have a single clear unequivocal path that is not talked about immediately afterwards through some other choice that could have been another right answer. Then once you agree with Ryu with his account, you literally talk about how "It's strange nothing happened between you two". During the second NS Debate, Wallace says something along the lines of "It's strange nothing happened between you two" which you can agree with, and so I did with Ryu's account, only to be met with a fail. Took me five tries to see what was going on with the Silencer mechanic and how small the bullet is. (Referring to your twitter post about non-tracing sprites) We all agree you can see the influence of some of the canon characters in some of the poses of the sprites, there is nothing wrong about it. For some reason I personally feel as if some of them have hidden jokes and doesn't allow me to take them fully seriously. but we all agree our inner weeb is kicking in and the English names don't make us feel the same. It's neat to go for original characters with original personalities.
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Specially in DRV3 the NS Debates themes are a mess of well coordinated instruments that throw you into it, they are intense and the way they start make you pay full attention. but the Nonstop Debate one requires a more intense feeling to it, whenever the Nonstop Debate started you don't feel anxious or eager to discover the weakspot, you just go into it to read. The remixes of the songs are truly great. but they would require a stronger stroke around them or more antialiasing as sometimes the font doesn't look fully smooth.
The phrases during Nonstop Debates are dynamic and give a good feeling.
Characters have properly distinct personalities and behaviour. The small bullet next to the text in the handbook indicating which bullets are in play is a great addition.
We would love to share it with you in the event it gives you another point of view. I've played the game yesterday, streaming it to some friends who also are Danganronpa fans, and we agree on some of the feedback we discussed afterwards.